48 Comments



Learn how to make a pause menu using Unity!

As mentioned in the video, we’ve already created a start menu and a settings menu. Check them out:

Start menu:
Settings menu:

TextMesh Pro Video:
Get TextMesh Pro:

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♪ Baby Plays Electro Games

Nguồn: https://potomacstewards.org/

Xem thêm bài viết khác: https://potomacstewards.org/game/

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48 thoughts on “PAUSE MENU in Unity

  1. Amazing tutorial but ehmmm sometimes CALM DOWN like aaahhhh my brain i know i can pause but you are closing the script so fast that i need to slow down the vid to 0.25x to pause and copy it

  2. I literally paused the video at 10:04 and then spent basically 2 hours of my life trying to figure out why everything was being weird.

    I learnt my lesson.

  3. my game keeps flashing my menu with this:
    using System.Collections;

    using System.Collections.Generic;

    using System.Threading;

    using UnityEngine;

    public class PMenuScript : MonoBehaviour

    {

    public static bool IfPaused = false;

    public GameObject pauseMenuUI;

    // Update is called once per frame

    void Update()

    {

    if (Input.GetKeyDown(KeyCode.Escape)) ;

    {

    if (IfPaused)

    {

    Resume();

    }

    else

    {

    Pause();

    }

    }

    }

    void Resume()

    {

    pauseMenuUI.SetActive(false);

    Time.timeScale = 1f;

    IfPaused = false;

    }

    void Pause()

    {

    pauseMenuUI.SetActive(true);

    Time.timeScale = 0f;

    IfPaused = true;

    }

    }

  4. Hi, so when I pause the game for the first time I can continue it via the 'resume' button, but when I pause again and try to click the resume button, nothing happens… Anyone know a solution?

  5. Im really confused its the second time this has happened the "Input.GetKeyDown" doesnt work for me, unity says "input does not contain a definition for GetKeyDown"

    ok so seems I have to quit unity. I cant do the get key down so I cant do a lot.. nice one. (I have gone through the video 3 times)

  6. Can you do a video about a pause button that shows the pause menu. When I tried the settings don't work

  7. I'm trying to get my game to pause in the background when I'm in the menu, it just won't work? Here's my menu script,
    using UnityEngine;

    using UnityEngine.SceneManagement;

    using System.Collections;

    using System.Collections.Generic;

    using System.Threading;

    public class MainMenu : MonoBehaviour

    {

    public void mainMenu()

    {

    SceneManager.LoadScene(0);

    }

    public void playGame()

    {

    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

    }

    public void continueGame()

    {

    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

    }

    public void QuitGame()

    {

    Debug.Log("Quit!");

    Application.Quit();

    }

    }
    Plus, I can only click on my menu once per level for some reason? Thanks

  8. if your game is paused when you start use this code
    void Start()

    {

    pauseMenuUI.SetActive(false);

    Time.timeScale = 1f;

    GameIsPaused = false;

    }

  9. It doesn't work on 2019.4 version. You need to add the PauseMenu script to Canvas, for example. It doesn't work, bacause script doesn't work on a nonactive object. It needs to be active all the time.

  10. thanks brackeys for these teaching lessons i'm 12 years old and i make a game but i only have to do is to name it and make an icon and make some more levels and add audio thanks so much

  11. REMEMBER! If you want your Update() functions not getting your inputs, write

    if (PauseMenu.GameIsPaused) return;

    at the beginning of your Update(). Instead it will be getting them. And using FixedUpdate for your input system is a bad idea from my programming experience

  12. As you know main menu shown before game screen. So menu screen loaded before game screen. Is there any way to show previous loaded screen? In this tutorial, menu screen is loaded over again everytime.

  13. i typed :
    public GameObject PauseMenuUI;
    however when i went back into unity there was no other box in my script component.
    and yes.
    i did save it.

    edit: nm fixed.

  14. Editing out all the pauses for breath makes this intensely exhausting to follow. Take a breath mate!

  15. After I go back to main menu from the Pause menu clicking Menu button. The game doesnt start again even after clicking play button. I have to start again to play from main scene.
    Can anyone help me out how can I continue to play after I go back to main menu from PauseMenu scene???

  16. how to hide the cursor and also be able to click the buttons over there??
    i tried this but it doesnt work along witht the button click

    using System.Collections;

    using System.Collections.Generic;

    using UnityEngine;

    public class Cursorhide : MonoBehaviour {

    void Start () {

    Cursor.visible = true ;

    Cursor.lockState = CursorLockMode.Locked;

    }

    }

  17. I ran into an issue where once I click on the menu, it sends me to the menu which is perfect however, I can't click on anything anymore on my menu 🙁 does anyone know how to fix this. Thanks <3

  18. I forgot to make pause button. lol Earlier tonight I tried to make one and I did literally everything in this video without watching it beforehand, but I tried to implement animations and that was super tricky because I had a few hoops to jump through. In the end, I had a pause menu with an animation that was quirky but worked, and I know people wouldn't like it because it's quirky and would disrupt the player from immersing themselves in the game. I want a fancy pause menu with an animation instead of just enabling a UI, that's boring. Can someone please let me know if that's possible with Time.timeScale or if there's some other method? Maybe I'm missing something? lol
    Edit: Just some extra info, I used Coroutines and not void functions like the guy in the video. I called the couroutine called Pause() and Unpuase() to handle the pause stuff. I have an animator variable and some other things for text. But just a little fyi in case someone has some light to shed on my information. =)

  19. i have a menu popup animation, the problem is, that when i pause the game by timescale = 0, then my Animation won't show up…

  20. if anyone runs into the problem of the game starting paused after it didn't for brackeys just go into the inspector on the pause menu item and set it to unactive, after that it should work fine

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