Linear "Interactive Movie" Games VS "Repetitive" Open World Games – My Opinion Sucks


Turns out linear games aren’t so bad at all.
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In this very first episode of my new show My Opinion Sucks, I discuss the many many open world games we seem to be getting nowadays on PS4, Xbox One and PC. And just like 2015 and 2016, 2017 seems to be full of them again, including the new Assassin’s Creed Egypt and Horizon Zero Dawn. From the typical Ubisoft games like Assassin’s Creed, Fary Cry, Steep, The Division and Ghost Recon Wildlands, to the more expansive ones like The Witcher 3 and GTA V. While the gameplay in many of these games seems to be full of depth, choices etc, in this video I discuss my current opinion about open world games and I compare them to the many linear games out there, like The Last of Us, Uncharted, The Order 1886 and Ratchet and Clank. I hope you enjoy the video!


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  1. You didn't play odyssey while making the video, if you did you would literally talk 10 mins more how badly repetitive and dull the game is. Odyssey is the last open world for me. And I left the game without completing it

  2. Open world games can be still have a very good and immersive story as long as we don’t get distracted by pointless collectibles.

  3. I can go with anything as long as it really puts its emphasis where it needs to be; the gameplay. I mean, they're called games for a reason. Like for example 2 of my favorite games of recent times are mario odyssey and zelda botw despite being different in a lot of ways. It all just depends on the gameplay for me, the story and other aspects are just an extra in my eyes

  4. I've had more fun with linear games like Last of us and the Uncharted series and games like Max Payne 3. Only open world game i enjoyed was Red Dead and GTA series and Skyrim and Dragon Age Inquisition

  5. I love linear games as they have good story and graphics such as uncharted 4 and exploring in that world feels really alive

  6. Open world, all the way… Games such as The Elder Scrolls, The Fallout series, The GTA series, RDR 1 & 2, The Witcher 3, The Just Cause series, and The Far Cry series plus many more are far more interesting than a linear game as they tend to have a heap more content and things to do to occupy and immerse yourself. Leveled games such as The Call of Duty story modes give you much less for your money as you can complete them within a few days. But then again, it's all down to personal preference, people with more patience tend to prefer open world games and people who have less patience are more likely to enjoy games that keep them focused on a sole storyline that guides them through the game as if it were a movie, James Bond 007 games for example (there haven't been any for a long time).

  7. Open world cannot be more repetitive than linear game its just a nonsense to say that, in open world you got story mission like in a linear game but with tons of other things to do that you dont have in a linear game so who can you say open world are more repetitive than linear game its totally the contrary

  8. wasted $40 on fortnite pve expecting to play a different level every time and get progress. Never again, I pay and have to spend more time leveling up weaponry or I die what a redundant waste of time to someone who negotiated their free time for one game amongst the sea of others I have ready access to on demand. The gears of war franchise still upholds the truth that the skill is inherent in a simple system ecology, no grinding and feeling a fear of missing out because of flavor of the week attention stress engineered rare item nonsense to waste desire on. Games today feel more like a tacked on stitched together last second hustle that bugs you consistently for DLC buys than a grand premiere production they used to be.

  9. Lets not forget that games are actually bought ! Which means that you pay to play ! However , once you beat linear games what will you do ?! If not online then you’re fucked and you wasted your money for nothing ! But if you have an open world game ! You can beat the story in different approaches and once you beat the game ! You”ll have a lot of stuff to do so it”ll definitely be worth the money !

  10. The problem is that non-linear open world games are tending to fake non-linearity. They design over-layering scenario trees, but the results are rarely unique, decisive, irreversible & effective on the story/world/game development. And if they are, it's in a weak "let's do this too" obligational way. But I don't only criticize developers for that outcome. Gamers (all together: weekend/hardcore/occasional etc) are the buyers and developers try to fulfill the great mass, not the connoisseurs or at least they think so. It's called Capitalism, income comes before quality, especially for commodities (not the same for luxury products though). It's like the uniformity of fruits and vegetables at the supermarkets. To be achieved costs money/time and if it wasn't the consumers preference, could easily be abandoned.

  11. Linear games are better. it always present you with more immersive story and gameplay.

    open world games are like chores, markers here, markers there, unlock these, pick these item, explore this dungeon, destroy 5 of these, climb a tower to unlock map. its so tiring. and you forget the story. I dont want to create my own stupid story. give me a linear game, present it to me in a silver platter and ill play it.

  12. Good to hear someone else that does not get the Witcher 3. I played it for half an hour and cringed at the cheesy dialogue.

  13. As well as open world and interactive movie games, I also dislike online multiplayer. So 95% of games this generation suck balls.


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