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Starting out with Java: From control structures through objects
Chapter 5
Programming Challenges
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18. ESP Game

Write a program that tests your ESP (extrasensory perception). The program should randomly select the name of a color from the following list of words:

Red, Green, Blue, Orange, Yellow

To select a word, the program can generate a random number. For example, if the number is 0, the selected word is Red;
if the number is 1, the selected word is Green; and so forth. Next, the program should ask the user to enter the color that the computer has selected. After the user has entered his or her guess, the program should display the name of the randomly selected color. The program should repeat this 10 times and then display the number of times the user correctly guessed the selected color. Be sure to modularize the program into methods that perform each major task.

Gaddis, Tony (2015-05-29). Starting Out with Java: From Control Structures through Objects (Page 317). Pearson Education.
Kindle Edition.
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Bitcoin Address – 12uPbtoTBgxKG3ppxC2NSJYmmr5qipsbds

Thanks 🙂
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One thought on “5.18. (Part 1) ESP Game – Java

  1. It's awesome seeing you do this. Wish I would have known about your channel sooner. Currently enrolled in this course, and I have to say: you break things down nicely, code neatly, and are a big help.

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